Game Art & Design

Diploma

THE THEORY BEHIND GAMING

The same program offered by LaSalle College Vancouver campus's curriculum, which is rated the number one game design school in North America by Princeton Review.

Students in the Game Art and Design Diploma program build skills in design, level design, game scripting, written communication, as well as 2D and 3D art. Students learn to write professional design documentation, design games, game systems, game mechanics and level environments, as well as apply knowledge to create their own interactive experiences. Students also have the opportunity to develop professional quality production work to showcase in a portfolio project.

Open gaming industry doors by learning from professionals of the field!


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This program consists of 6 terms, total of 1540 hours.

  • Game designer
  • Gameplay designer
  • Systems designer
  • Level designer
  • Mission scripter
  • Free-to-play prototype designer
  • Free-to-play production designer
  • Free-to-play live-ops designer
  • Assistant producer
  • Tester

Graduates will demonstrate:

  • The application of learned concepts from foundation level design courses: Game design principles and terminology, research, critical analysis, prototyping, gaming systems design, level design, user-interface design, design for business requirements, as well as scripting and art.
  • Applied technical knowledge of scripting, design tools and software, in accordance with current industry standards.
  • Practical understanding and application of the principles of game design, systems design, level design, user interface design, user experience design, platform-specific design, and free-to-play game design.
  • Professionalism through the process of conceptualizing, planning, executing, and delivering quality game design projects that will lead toward the capstone project and self-promotion package, in accordance with current industry standards.
  • Knowledge of the managerial and developmental aspects of the game production pipeline, and demonstrate knowledge of planning, budgeting, specifications, constraints, scope, teamwork, problem solving, and deadlines that go into making a market-ready game.
  • Ability to work on team-based game development projects.

Diploma

Graduates receive an International Diploma issued by our headquarters, LaSalle College Montreal.

  • Prepares students to work in gaming, film, TV and beyond
  • Program consists of 6 terms, and is completed in 2 years instead of 3 by attending summer terms
  • Hands-on training from industry experts
  • Build a portfolio to showcase work for sharing in our Career Placement platform
  • Language of instruction is English
  • Students are selected by interview
  • Graduating students receive an International College Diploma

Learn The Skills to Make It Happen!

  • Unity 3D
  • Game Maker Pro
  • UDK (Unreal Development Kit)
  • Microsoft XNA
  • Unity 3D
  • Unreal Editor
  • GameMaker
  • Photoshop
  • Steam
  • Twine
  • Microsoft Office
  • SVN software
  • Digital Tutors

Students directly out of high school, or graduate students who are ready for a career change or to build on existing skills.

  • Detail-oriented creatives, with a desire to take their imagination to the big screen
  • Interested in design, drawing, technology
  • Eager to learn new skills related to programming and design
  • Curious and familiar with various computer programs
  • Those who value merging creative endeavours with practical applications for an exciting career
  • English Comprehension and Communication Skills

Graduates gain the training necessary to seek design positions in the video game industry in such in-demand positions as a game designer, gameplay designer, systems designer, level designer, mission scripter, free-to-play prototype designer, free-to-play production designer, free-to-play live-ops designer, assistant producer, and tester.

Term 1
  • Digital Imaging
  • History of Games
  • Introduction to Game Design
  • Introduction to Scripting
  • Mini Games and Prototyping

Term 2
  • Free to Play Game Design
  • Game Design
  • Introduction to Level Design
  • Scripting
  • UI | UX Design

Term 3
  • Basic 3D Concepts
  • Portfolio I
  • Advanced Scripting
  • Level Design
  • Game Design for Business

Term 4
  • Pre-Production and Project Management
  • Game Design for Platforms
  • Game Research and Critical Analysis
  • Advanced Game Design

Term 5
  • Production Team I
  • Senior Project
  • Critical Game Design

Term 6
  • Production Team II
  • Capstone Project
  • Post Production
  • Portfolio